Material
Object
Presets
Scene
Camera
Tools
Warnings
Fitting room
Tryon
No material selected.
Click at 3D object to select it.
Tryon ready
Occluder object
Go to tryon
Shoe
Foot
Raycaster origin
Offset X/Y/Z
Shrink bottom
Shrink top
Foot height
Shrink leg
Leg height
Select valid garment!
UV map real length
Simulation length
Stretch
Garment type
Woman
Man
Unisex
External map
Ambient occlusion map
Bake map
Do not use any map
Use thick material
Use new material naming
Disable non fittable sizes
Avatar Min/Max Height
Avatar Min/Max Chest
Avatar motion
Avatar version
Avatar material set
shirt
shorts
pants
shoes
Fill default values
Locked camera
Controls type
ORBIT
MOUSE_POSITION
Radius
Zoom min / max
Vertical min / max
Horizontal min / max
Pan min
Pan max
Target
Camera pos
Camera fov
Enable Zoom
Enable Rotation
Enable Pan
Enable Damping
Save scene prop to material set
Lighting presets
Background
Env Map
Use sRGB
Use basic lights
Use Image-based lighting
Renderer tone mapping
Renderer tone exposure
Ray Trace tone mapping
Ray Trace tone exposure
Ray Trace tone white point
Ray trace use only ambient
Ray trace add ground
Enable postprocessing
Enable Outline
Enable Bloom
Enable Film filter
Enable Vignette
Enable FXAA
Enable SMAA
Enable Gamma Correction
Enable depth-of-field
Focus
Aperture
Maxblur
Advance level
Minimal
Basic
Advanced
Pro
Apply materials by index
Force preset load
Force OBJ conversion
Normals:
UVs:
Export:
OBJ(raw)
Metadata:
Remove thickness from geometry
Bake selected materials only
Bake scene
Default
RL9
Only environment
Texture size
128
256
512
1024
2048
4096
8192
AO map
Bake map
Object:
Exclude object in AR
Wall placement
Protected object
Object cache nonce
Mesh:
Mesh Vertices / Scene triangles:
Dimensions:
none
translate
rotate
scale
Disable zoom region (dblclick)
Position(x, y, z)
Rotation(x, y, z)
Scale
Points distance
UV index name
Bake texture size
Object
Mesh
Material
Type
MeshFresnelMaterial
MeshPhysicalMaterial
MeshStandardMaterial
MeshPhongMaterial
MeshBasicMaterial
MeshToonMaterial
Color
Color add
FresnelColor
Emissive
Roughness
Metalness
Clearcoat
CCRough
Normal Str
FresnelPower
Specular
Shininess
Color texture
✖
None
Normal
✖
None
Roughness
✖
None
Metalness
✖
None
Emissive
✖
None
AO
✖
None
Environment
✖
None
Displacement
✖
None
Alpha
✖
None
Texture offset ☩
Scale X/Y
Texture scale
Texture rotation
Transparency
Opacity
Alpha Test
Wireframe
Vertex colors
Visible
Side
Front side
Back side
Double sided
Presets
Save as
Preset name